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Old Jan 04, 2007, 04:35 AM // 04:35   #1
Pre-Searing Cadet
 
Join Date: Sep 2005
Guild: We Azn No Vent [Req]
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Default HvH Basic Builds

Here is of the basic fad hero builds.
I'm gone from my normal computer atm, so I'm going by memory so don't delete b/c I can't remember everything).

1. Holding with Assasin
This one totally depends on the skill of both players but very popular since people get beat by it then just run it.

Idea: Hold the centre shrine while ganking runners.

A/X Shadow Priz
Basicallly, while you have your heros cap shrines, or hold the center, you run and gank any heros that try and cap other shrines. The difficulty comes when Dunkoro or Tahl use inspired hex too quickly. So I would try and hit frenzy, shadow prizon and your first attack all at the same time so that you can get it off before the hex is removed.

On the catapult map you can sit within teleport distance of the shrine and then keep on capping/teleporting/sitting there while your heros hold. This is a popular tactic.

(Do I really have to post attributes? It's up to player discretion.)

Shadow Prison [e]
hex based lead attack
Frenzy/Burst of Aggression
Horns of the Ox
Sig of malice
Dash
Return

Rit/X
If the rit can get all the spirits up in time, they start to put out a significant amount of damage when combined with the assasins quick spike skills and the heros inability to get SoA and Prot on someone quick enough.
Wanderlust [e]
Recuperation
Earthbind/X
Shadowsong
Bloodsong
Pain
Union

Mo/X *2
Your Choice, some would run a divert hexes monk b/c of the occasional three necro teams, I prefer a basic zb monk without stances unless you have major micro, additionally I don't think heros can weapon swap so using riposte or the like is nullified by the lesser energy of not having a staff I think.
Shield of Absorbtion
Prot Spirit
Aegis

This build is v. popular and it comes down to the skill of the guy playing assasin. I have played people running this build and beatin them 20-0 in a few minutes, others have rolled me.

2. Searing Flames
This is still popular in HvH and I hardly need to give the build. It is incredibly easy to beat though.
1. The important thing is to spread out your heros. Usually they will stand v. close to you, so set their flags far away enough to not all get hit by any aoe.
2. Dshot/divert SF and other skills.
3. Divide them by shrine taking. This works against almost any build, but just go and get shrines and unless the whole team comes to recap, gank whoever comes to recap, or take all three and go own.
4. Out damage. Sometimes vs sf I end up like 20-16 just because I killed faster.

Please add to this.

Last edited by mikail zusenfinger; Jan 04, 2007 at 04:37 AM // 04:37..
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Old Jan 15, 2007, 03:37 AM // 03:37   #2
Jungle Guide
 
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Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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The Assassin has no Twisting Fangs aka Deep Wound :S...

I use: Black Lotus --> Twisting --> Black Spider --> Death Blossom
Other skills: Shadow Prison, Burst of Aggression, Siphon Speed, Feigned Neutrality. I feel Res is a waste if it never recharges :S.
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Old Mar 09, 2007, 04:00 AM // 04:00   #3
Krytan Explorer
 
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Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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yea, most people use a dual monk build with an assn played by them and razah the rit spammer. And usually its easy to beat. disencahntment, dissonace, and wanderlust all make it hard for the two monks to stay alive with me in the center. And of course, I've got my own littel counter for spirits but I'm not telling. =D
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Old Apr 16, 2007, 05:49 AM // 05:49   #4
Ascalonian Squire
 
Join Date: Mar 2006
Guild: Lions Arch Guard I
Profession: Mo/A
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the assasin should use expose defenses....blocking can really **** up your build
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